Hello
again dear reader.
Now
I know in our recent conversations, we have been discussing what it means to be
"Badass" however. I figured with the holidays coming up, as well as the
rainy and snowy winter weather. I would share with you six interesting card
games that can help spice up a family get-together or while away a rainy
(especially in the Pacific Northwest) or snowy day. Today's conversation will
provide some information, some historic information about six classic card
games that are always entertaining. Regardless of age or skill level, card
games have been used for centuries by soldiers, sailors and travelers as a way
of meeting new people, making acquaintances, establishing friendships and even
discussing business deals. They of course also are a way to bring families and
friends together so that they can enjoy each other's company. By the end of
today's conversation, dear reader, hopefully you will have a new appreciation
for classic card games, as well as a new way to make friends entertain family
or while away a lazy Sunday afternoon...
Card
games have been around for a long time. They’ve existed in various forms
for a millennium, having been invented in the Far East. From there, they came
West with trading, and in the 1400s the French solidified the 52-card deck and
the four suits — spades, clubs, hearts, and diamonds — that we use today.
While different cultures and nations use different sets of cards, that system is
the most widely used around the world. For literally centuries now, friends,
families, and strangers have convened around bar tops, campfires, and dining
room tables to play friendly and perhaps not-so-friendly games of cards.
The Appeal of Card Games
What
is it that makes card games so appealing, and why have they found such a
particularly prominent place in the culture of men?
Portability.
Rather
than having to cart around a game board and various easily-lost pieces, a deck
of cards can readily fit into a pocket or other small space. This is one reason
they’ve long been popular with sailors and soldiers (as well as travelers and
adventurers of all kinds); they can easily be thrown in a pack or sea bag and
cracked open on the frontlines or the bunk of a submarine.
Speed. Board games often
require lengthy set-ups, and games can take a long time. It’s easily forgotten
where one is at in the game if a break is needed. Card games, on the other
hand, just need a shuffle, and you can play almost anything imaginable. And
most games, even long ones, have natural breaks at the end of a hand or deal.
You can just as easily play for a few minutes or a few hours.
Extra
man points if you can identify the fella putting down the card.
Adaptability
and informality.
Most card games are folk games, with rules being passed on and changed from
generation to generation (which is what makes tracing each game’s specific
history particularly difficult!). Every family and even region has its own set
of rules they prefer, and those rules can continue to evolve based on what’s
most enjoyable for the folks playing it. Most games can also be scaled up or
down on the challenge level to incorporate kids and expert players alike.
Balance
of chance and skill. Games
scholar David
Parlett writes: “A major attraction of card games is that they are
in general neither wholly mindless, like most dice games, nor excessively
cerebral, like Chess, but offer a reasonable balance of chance and skill. The
actual balance varies from game to game, enabling well-informed players to
select from the vast repertoire of card games the one or two best suited to
their tastes and talents.” Even though players don’t have control over the
chance aspects of games, in times past, a man who had a streak of luck in cards
was considered favored by the gods, which enhanced his honor.
Manly
competition.
It is has often been noted that men’s games are symbolic representations of
their more violent clashes in fighting and war. This is as true of something
like football as it is of card games. When anthropologist
Michael Herzfeld lived among the tough, rugged shepherds of a
remote, mountainous region of Crete, he observed that their daily card games
were a “medium for the expression of contest in emblematic form.” He writes:
“Contests
they most certainly are. One of my most frequent card playing companies would
announce, ‘Let’s clash lances [na kondarokhtipisomene]!’ Card games are
often described as ‘struggling,’ and valiant opponents as pallikaria (‘fine
young men’). Some basis of opposition beyond that of a friendly game is usually
sought; when two kinsmen of different generations were matched against each
other, even though they were fairly close in age, an onlooker jocularly
justified the whole situation by announcing that it was a contest between the
old and the young. Almost every move is made with aggressive gestures,
especially by the striking of the knuckles against the table as each card is
flung down.”
This
echo of the basic quest for manhood and honor, the requirement of strategy, and
the element of risk and reward, “lends spice to what would otherwise be a daily
repetitive activity.”
Ease
and enjoyment of conversation. Card games facilitate easy, no-pressure
conversation; if someone has something to say, they can say it; otherwise,
people can just concentrate on the gameplay. Especially when all the
participants are men, jokes and insults are traded and contribute to the unique
sense of male camaraderie that can emerge around card playing. As Herzfeld
notes, while other male activities like hunting or war “require swift and often
silent action . . . the card game provides a forum for skill in that other area
of demonstrative masculinity, clever talk. The rules of the games themselves
are fixed, and therefore of relatively little interest . . . But the
conversational gambits, well-timed gestures, and of course the flamboyant
triumph of the winners are all legitimate themes in male interaction.”
Element
of Mystery.
Generally in board games, every player is aware of the possible moves of every
other player. You roll a die, and everyone else can see what’s going on and if
a player is close to winning. With cards, the only thing the other players see
is the uniform back of what you’ve been dealt. There’s a fun air of mystery
knowing that on your next turn you can go out, and nobody else is the wiser
until the moment you exultantly drop your cards on the table.
6 Card Games Everyone Should Know
For
the reasons above, and the rich history of cards — you can play the same game your
grandparents and great-grandparents played, and of course folks well before
them! — every man should know a handful of games. The 6 below are a set
particularly worth learning, for reasons of both popularity and intrinsic
value; they are games that you’re likely to be invited to play by others, and
if you aren’t, you should consider asking others to play them, because they’re
so enjoyable!
Note:
A couple of those listed feature one specific type of a broader category of
games (e.g., gin rummy is just one of many types of rummy that can be played).
But the general principles of that particular “subgenre” will give you a good
idea of how that broader category of game is played.
Gin Rummy
Gin
rummy was popular in Hollywood; here co-stars Joan Fontaine and Louis Jourdan
play in between shooting scenes for Letter From An Unknown Woman.
Rummy,
as a broader category of card games, revolves around gameplay in which
participants try to make sets, or melds (in card playing parlance) — generally
either 3 (or more) of the same number/rank, or 3 (or more) suited cards in
sequence (a run). It’s also a “draw and discard” game, in which players draw a
card from either an undealt or discard pile, and throw out an unwanted card as
well. When all a player’s cards are part of a meld (or as many as are needed
based on the variation), they go out, and get points based on what the
remaining players have in their hand. Generally, you’ll play to a set point
number, often 100.
Games
scholars believe that rummy was originally a card variation on the Chinese tile
game mah-jong, and came into being perhaps as early as the 1700s. Through many
cultural and regional iterations, gin rummy, as the folk tale goes, was created
in 1909 by whist (another card game) teacher Elwood Baker and his son, Charles
Baker (who went on to become a renowned screenwriter). It’s thought that they
invented the variation as a faster version of standard rummy. The history of
gin is hard to suss out, though, since it didn’t really become popular until
the 1930s (as with many card games in the US), when the Great Depression forced
families to entertain themselves at home. It’s an easier game to learn than
bridge, and more family-friendly than something like poker.
Gin
rummy then took off in Hollywood and became immensely popular on movie, TV, and
Broadway sets as an easy game, with a better reputation than poker, that could
be played in dressing rooms and picked up and left off between shoots. In the
late 1930s and 1940s you’ll find references to gin and “gin sharks” in numerous
films, shows, and plays.
From
there, its place in American leisure and game-playing was cemented, and today
it’s often a game the whole family knows and plays, particularly when visiting
with grandparents.
Hearts
The
game of hearts falls into the trick-taking category of card
games, originally stemming from whist. Rather than wanting to take
tricks though, hearts is unique in that you want to avoid collecting
tricks, depending on the cards in the pile; hearts are bad, as is the notorious
queen of spades (also known as “Calamity Jane” or the “Black Lady” in the
game). It’s usually played to 100 points, but the person who gets to 100 is
actually the loser, and the person with the lowest points the winner (hearts
being a point each, and the queen of spades being 13 points).
Hearts
first appeared in the US in the late 1800s, but has origins going to back to a
1600s French game called “reversis.” Like the modern hearts, the goal was to
avoid taking tricks that had certain cards in them. While one hindrance to
playing hearts is that the modern version requires 4 players to get a game
going (though it can be played with more or less, with rule changes), it
still enjoyed pockets of great popularity in the 20th century, especially
among college students.
The
game was then given new life at the end of the millennium when Microsoft
Windows included it as a built-in game in their operating systems starting in
the 1990s. You had three players provided for you, and could pick up a game
anytime you wanted. This was how I learned the game, actually. Practice and
learn on a computer or on your phone, then find three friends to play with. It
will be far more interesting than staring down Pauline, Michele, and Ben (the
default opponents in early Windows versions).
Poker (Texas Hold ‘Em)
Poker
is a quintessentially American card game. What makes it unique from any of its
antecedents is specifically the betting factor. While the gameplay is
reminiscent of some other world games (and also just card-playing in general),
the structure of betting sets it apart from anything that came before.
It’s
possible that the game originated in 1820s New Orleans on Mississippi River
gambling boats. From there, poker spread north along the river, and West along
with the Gold Rush, becoming an important part of cowboy lore. When the dirty
and tired men were done breaking horses or driving cattle for the day, and
needed some entertainment around the campfire, poker became the go-to
diversion. It involved skill, luck, and bit more friendly competition than many
other card games. Betting — even with just pennies or matchsticks — naturally
upped the ante.
Various
ranking systems and variations of game play also spread through the country
(and eventually around the world), but poker really took off in the late 1980s
when Congress passed the Indian Gaming Regulatory Act, which legalized casinos
on Native American land. Prior to that, gambling in all forms was far more
regulated. Different regions had different popular variations, but Texas Hold
‘Em came to be the most played version in the Western US. In the 2000s, when
ESPN began televising the World Series of Poker, and online gameplay took off,
Texas Hold ‘Em became the dominant poker game around the world.
What
makes poker great is that it retains a very competitive spirit even while
playing for low stakes, and it can be scaled up or down depending on the
proclivities of the group. You can play for $.05 or $5 or $5,000 or $500,000.
Or for Chips Ahoy cookies. It’s also an ideal card game for a large gathering.
Have a bachelor party to plan? Or a birthday shindig? Or a weekend guys night
while ladies go paint and sip wine? A game of Texas Hold ‘Em in the garage or
basement is perfect. To get you started, here’s a primer on the game,
and here’s how to host a poker night.
Solitaire
Solitaire,
as a group of games played primarily by oneself, was first developed in the
mid-1700s, and first appeared codified in writing in the late 1700s. Unlike the
other specific games in this article, I’m listing it here as the broad
category. Why? For the simple reason that it’s likely everyone already has a
preferred version of the game! (Mine is a variation of Kings in the Corners solitaire
that I learned from my dad.)
Solitaire
was actually first played with multiple people, either by taking turns making
moves, or by each person playing with their own deck and seeing who would “win”
first. It’s likely that the version played truly alone against just the deck
itself came about by people practicing for the multiplayer variety. Soon,
innumerable versions of solitaire came about, as any player could really make
any set of rules they desired. It’s said that Napoleon played when he was
exiled, and although a number of versions of solitaire are named after him,
this rumor is likely just that.
As
with hearts, solitaire really exploded along with the personal computer. No
need to shuffle the deck yourself every time. Klondike, FreeCell, and Spider became the
most popular (at least on computers), as those were stocked on most machines
back in the 90s. Today, you can download apps that offer hundreds of versions
of solitaire.
Try
some out (you can peruse the “Solitaire” section of this book,
or look them up online), practice playing them by hand versus on a device, and
next time you’re bored, rather than automatically jumping to your phone for
entertainment, deal out some cards and play solitaire.
Cribbage
The
game of cribbage has been beloved by men for centuries. While it incorporates a
board, it’s really a card game for generally 2 people (though 3 and 4 can
readily be accommodated with just slight differences), with the board only used
to keep easy track of points accumulated. There are two parts to cribbage:
pegging (numerically counting you and your opponent’s cards up to 31) and
counting (making sets, runs, and 15s with your cards — see rules for more
detail). It’s a game that really defies being grouped into other broader
categories of games, making it especially fun and unique; there’s not really
anything else like it!
Believed
to have been invented, or at least codified, by British soldier and poet Sir
John Suckling in the 17th century, it was brought to American shores by English
settlers where it became quite popular in the colonies, especially in New
England. Requiring only two players, it was readily adopted by sailors and
fishermen as a way to wile away the time. Cribbage boards, which have either 61
or 121 holes, were (and still are) crafted from a variety of materials and
could be quite unique and elaborate in form and style. Eskimos would make
cribbage boards out of walrus tusks to trade with the sailors and fishermen who
made port near their villages.
Cribbage
remained popular with mariners for hundreds of years, enjoying especially
widespread play in the Navy during World War II. It was thought of as the
unofficial game of submariners, who played round the clock as they patrolled
for Japanese ships.
Cribbage
continued to be played after the war, and was a favorite game of college
students at least up through the previous generation. But it seems to have,
along with most other analog games, largely fallen out of favor and sight. It’s
not a game that easily adapts to digital play either, meaning a lot of folks
know of the game, but don’t necessarily know how to play. Don’t be like
those guys.
Blackjack
Blackjack
is unique on this list as it’s primarily a game you’d be found playing in a
casino. It’s actually the most widely played casino game there is. Why might
that be? Largely because it’s fast to play and easy to learn. You and/or a
group of other players are betting against the dealer — just the dealer,
you’re not competing against other players — to see whose cards can get closest
to adding up numerically to 21 (or at 21) without going over. There’s a bit
more nuance to it, but that’s the gist. If you get closer than 21 to the
dealer, you win (as does anyone else who did the same). If the dealer is closer
to 21, you lose. The value of learning the game is that you’ll be able to walk
into a casino — which can be an intimidating place — and know how to
confidently play at least one game.
Blackjack
(previously called just “21”) was first referenced in writing in a short story
by Miguel de Cervantes (of Don Quixote fame) in the early 1600s, meaning
it was invented and played likely sometime in the mid or late 1500s. When
introduced into US gambling houses in the 1800s, an early, seemingly random
rule dictated a 10-to-1 payout if your hand contained a black (spade or club)
jack. The name obviously stuck, even though the 10-to-1 payout was quickly
abandoned.
The
game became more popular in the U.S. in the late 1950s when some math whizzes
came up with strategies that enabled the player to gain an advantage
over the house. Ed Thorp’s popular 1963 book Beat
the Dealer was the first to lay out card counting to the general
public, and hopeful players the world over have tried, both successfully and
unsuccessfully, to (mostly) legally win millions of dollars (as portrayed in
the popular movie 21).
While
card counting is technically legal as long you aren’t using some sort of device
to help you, it’s very hard to do successfully, and casinos have the right to
kick you out and ban you if they don’t like your odds and suspect you of it. So
don’t try. Do, however, know the basics of the game so that when you happen to
be in Vegas for your brother’s bachelor party, you’ll at least be able to hang
around and not just sheepishly watch over his shoulder as a spectator.
This is a really fun blog. I love playing cards. We grew up as a family always playing some kind of card game. To this day, I carry a deck or two in my luggage. Card games can bring people together. It's easy to play a game, make small talk, enjoy friendly competition. And, everyone can learn to play cards, from little ones to adults.
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